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Battlefield 6 - Limestone Biome

On Battlefield 6, I had the chance to drive a multi-studio vegetation team composed of incredible artists from DICE, Ripple Effect and EA Shanghai.
We took ownership of all aspects of vegetation for the game.
I personally worked on:
- Overhauling all of the vegetation tools and workflows, pushing automations and leveraging procedural systems to enable fast iterations while reducing non-artistic work.
- Creating all the shaders, with support from Johan Sichtling (Senior Technical Artist at Frostbite).
- Authoring assets, fixing bugs and solving any challenges related to vegetation.

The vegetation team:
https://www.artstation.com/jenaguilar
https://www.artstation.com/sarahsmith3d
https://www.artstation.com/naree
https://www.artstation.com/mattbilleci
https://www.artstation.com/linali1101

With additional support from Onyx Studios:
https://www.artstation.com/innahalata
https://www.artstation.com/nikola_petrovic
https://www.artstation.com/tamara94